Zhang, Ge & Wang, Wilfred (2019), ‘Property talk’ among Chinese Australians: WeChat and the production of diasporic space, Media International Australia, Online First, pp.1-13.
Zhang, Ge & Hjorth, Larissa (2017), Live-streaming, games and politics of gender performance: The case of Nüzhubo in China, Convergence, Online First, pp.1-19. (pdf)
Zhang, Ge (2016), From Wangba Back to Wangka: Ruination and Renewal of the Chinese Internet Café. Asiascape: Digital Asia, 3, pp.38-59. (pdf)
Zhang, Ge (2015), Parallax view: “Year one” of Chinese game studies?, Games and Culture, 11:3, pp.332-338.
Zhang, Ge (2014), The stroller in the virtual city: Spatial practice of Hong Kong players in Sleeping Dogs. G|A|M|E: The Italian Journal of Game Studies, 3. (pdf)
Zhang, Ge (2018), 无聊的美学与网络直播，网络化的力量：第一届网络社会年会论文集, 中国美术学院出版社.
Zhang, Ge & de Seta, Gabriele (2018), “Being ‘red’ on the internet: The craft of popularity on Chinese social media platforms’, in Crystal Abidin , Megan Lindsay Brown (eds), Microcelebrity Around the Globe, Emerald Publishing Limited.
Zhang, Ge (2017), “The Legend of Sword and Fairy”, in Robert Mejia, Jaime Banks and Aubrie Adams (eds), 100 Greatest Video Game Franchises, Lanham, MD: Rowman & Littlefield.
Zhang, Ge & de Seta, Gabriele (2015), “Stranger Stranger or Lonely Lonely? Young Chinese and dating apps between the locational, the mobile and the social”, in Alev Degim, James Johnson and Tao Fu (eds), Online Courtship: Interpersonal Interactions Across Borders, Amsterdam: Institute of Network cultures.
Zhang, Ge. (2019), Reality TV (Book Review), Media International Australia, 169:1, pp.147-147.
Zhang, Ge. (2018), Telemodernities: Television and Transforming Lives in Asia (Book Review), Media International Australia, 167:1, pp.197-198.
Zhang, Ge. (2015), Portable play in everyday life: The Nintendo DS (Book Review), Asiascape: Digital Asia, 2:3, pp.292-294.
December 2018: “Agri-Porn“, Radiichina.
May 2018: “Diaosi, Nüzhubo and Enclosure of Desire“, Wagic.
Feb 2018: “MC Shitou: Icon of a Fading Internet Subculture“, Radiichina.
July 2017: “Armchair Anthropology”, The Future of Digital Ethnography, Digital Ethnography Research Centre.
Feb 2017: “On fallout shelter“, Indienova.
July 2014: [co-authored with Gabriele de Seta, Jonathan Burrow, Tobias Zuser, Anneke Coppoolse], “Arcade/Border/City: Reading Benjamin’s Passagenwerk in Hong Kong”, Immediacy.
talks & interviews:
November 2017: Western localization of Chinese games: a Conversation with Mateusz Felczek, Indienova.
December 2016: Direct-casting: An interview with Dino Zhang on livestreaming in China, Cyborgology.
October 2016: Improvising visual method: A reflection of fieldwork while researching Chinese livestreaming websites, Ethnoforum, University of Melbourne.
July 2015: Are dating apps fuelling a sexual revolution in China? Not exactly, Asia Digital Life Podcast.
Feb 2014: Urbanism, Play and the Ludic City: Playing at the border of urban space, Bi-City Biennale of Urbanism\Architecture: Value Factory, Closing Party on the Lawn, Shenzhen.
conference presentations & workshops:
November 2018: Youth filmmaking, Placemaking, and Chinese Diaspora in Australia (with Haiqing Yu), ADI Youth Future Conference, Deakin University.
October 2018: “Property Talk”: WeChat Discourses on the Australia Real Estate Boom (With Wilfred Wang), Comparative Communication Study International Symposium, Deakin University.
April 2018: Displacement and Livestream Ethnography (Xiangxi Fatty, 2015-2017), Displacements: The 2018 Biennial Meeting of the Society for Cultural Anthropology.
November 2017: Boredom and Livestreams, Boredom Power III Workshop, University of Melbourne.
July 2017: Red army in the apocalypse: Live politics of racial confrontation in H1Z1, Regional eSports: Growth and Barriers Workshop at DiGRA 2017, RMIT University, Australia.
June 2017: Probing Game Criticism in China, Chinese DiGRA 2017, Hong Kong Polytechnic University, Hong Kong.
February 2017: An outline of the current dotcom TV industry in China, poster presented at Beyond Research – Pathways to Impact Conference, RMIT University, Melbourne.
November 2016: Aesthetics of boredom and Chinese livestreams, Forces of Reticulation: The First Annual Conference of Network Society, China Academy of Art, Hangzhou.
July 2016: The Divide between E-sport and Playing Games in China (with Daniel Recktenwald), Chinese DiGRA 2016: Decoding the Academic-Industrial-Gameplay Complex, Providence University, Taichung.
June 2016: Gender Games: A Case Study of “Nvliu” On Chinese Livestreaming website Douyu.tv (with Larissa Hjorth), ICA Preconference “Willing Collaborators: The Rise of China”, and Changing Networks of Asian Media Production, Tokyo University of the Arts, Tokyo.
May 2016: Ideology of Liveness and falsification of the ontological ‘Live’, ISEA2016: Cultural R>volution. City University of Hong Kong, Hong Kong.
June 2014: Recycling the present of Chinese Internet cafes: An anthropological study of daily rhythms in a Chinese Internet café, 12th Chinese Internet Research Conference, Hong Kong Polytechnic University, Hong Kong.
June 2014: “Daily Daka”: everyday rhythms of body and space in a Chinese Internet Café, DiGRAA 2014: What is Game Studies in Australia?, University of Melbourne, Melbourne.
September 2013: Novelty and Retromania of indie games, PolyU Postgraduate Students Conference: Novelty/Theory, Hong Kong Polytechnic University, Hong Kong.
July 2013: The Stroller in the Virtual City: Spatial and Narrative Practice of Hong Kong players in Sleeping Dogs, Annual Conference of Inter-Asia Cultural Studies Society, National University of Singapore, Singapore.
May 2013: CCTV for Vendetta: The imperfect multitude of China’s censorships (with Gabriele de Seta), “Social Media, Regulation and Freedom of Expression: A comparative perspective” Workshop, Hong Kong Baptist University, Hong Kong.