*I have provided links/pdfs for most sources*
edited books and special issue
- 2021, ASIA.LIVE: Inaugurating Livestream Studies in Asia, Asiascape: Digital Asia, 8:1-2. [with Gabriele de Seta]
- 2021, (Un)Locked: Memories of Wuhan, Scale. (pdf) [with Clément Renaud]
- 2021, 中华未来学读本, 泼先生.
selected academic essays
- 2022, Short Video as Affective Contagion: (Un)locked WeChat Chatlogs on Viral Videos, Visual Studies. (pdf)
- 2021, Sino-no-futurism, Verge: Studies in Global Asias. 7: 2, pp.92-99.
- 2021, Richang: An Affect-Inflected Ethnography of Chinese Livestreams, Asiascape: Digital Asia, 8:1-2, pp.15–42. (pdf)
- 2021, “网红”的后数字复制逻辑:概念网络、标准化空间生产与算法治理, 全球传媒学刊, 8:5, pp.42-55. [with Li Mujie]
- 2020, A Diagnosis of Sinofuturism from the Urban-Rural Fringe, SFRA Review, 50:2-3.
- 2020, Televisuality of Live-Streaming-Video, in Geert Lovink, Andreas Treske (eds), Video Vortex Reader #3, Institute of Network Cultures. (pdf)
- 2020, Speed Politics of Danmu, in Clément Renaud, Florence Graezer Bideau, Marc Laperrouza (eds), Realtime: Making Digital China, EPFL Press. (pdf)
- 2019, A Brief Genealogy of Hanmai, China Perspectives, 2019/3, pp.63-68 [with Xu Jian]
- 2019, ‘Property talk’ among Chinese Australians: WeChat and the production of diasporic space, Media International Australia, Online First, pp.1-13. (pdf) [with Wilfred Wang]
- 2018, Being ‘red’ on the internet: The craft of popularity on Chinese social media platforms, in Crystal Abidin, Megan Lindsay Brown (eds), Microcelebrity Around the Globe, Emerald Publishing Limited. (pdf) [with Gabriele de Seta]
- 2018, 无聊的美学与网络直播,网络化的力量:第一届网络社会年会论文集, 中国美术学院出版社. (pdf)
- 2017, The Legend of Sword and Fairy, in Robert Mejia, Jaime Banks and Aubrie Adams (eds), 100 Greatest Video Game Franchises, Lanham, MD: Rowman & Littlefield. (pdf)
- 2016, From Wangba Back to Wangka: Ruination and Renewal of the Chinese Internet Café. Asiascape: Digital Asia, 3, pp.38-59. (pdf)
- 2015, Parallax view: “Year one” of Chinese game studies?, Games and Culture, 11:3, pp.332-338.
- 2015, Stranger Stranger or Lonely Lonely? Young Chinese and dating apps between the locational, the mobile and the social, in Alev Degim, James Johnson and Tao Fu (eds), Online Courtship: Interpersonal Interactions Across Borders, Amsterdam: Institute of Network Cultures. [with Gabriele de Seta]
- 2014, The stroller in the virtual city: Spatial practice of Hong Kong players in Sleeping Dogs. G|A|M|E: The Italian Journal of Game Studies, 3. (pdf)
non-fictional essays
- The ‘Affective Plague’: WeChat Groupchat as an Epidemiological Space, Contemporary China Centre Blog.
- The Spectacle of Cuckoldry and the Crisis of the Libidinal Economy, Asia Dialogue. (pdf)
- Agri-Porn, Radiichina.
- Diaosi, Nüzhubo and Enclosure of Desire, Wagic. (pdf)
- MC Shitou: Icon of a Fading Internet Subculture, Radiichina.
- Armchair Anthropology, The Future of Digital Ethnography, Digital Ethnography Research Centre.
- On fallout shelter, Indienova. (pdf)
- Arcade/Border/City: Reading Benjamin’s Passagenwerk in Hong Kong”, Immediacy. (pdf) [co-authored with Gabriele de Seta, Jonathan Burrow, Tobias Zuser, Anneke Coppoolse]
selected talks, presentations, & interviews
- 2021. Beyond micro/internet celebrity: Renewing Wanghong as a Concept, Chinese Internet Research Conference, RMIT University.
- 2021. Apertures #1: Ari Larissa Heinrich & Dino Ge Zhang, University of Bergen.
- 2020. 漂泊不定的平等——聊聊艺术实践与劳工政治, 下榻艺术节.
- 2020. 搞搞震 冇帮衬 | 讨论:给TA放假!, 扉美术馆.
- 2020. 算法、经验与爱欲: 媒介工具及其构建的时间观, Conversazione.
- 2019. Ordinary Affects of Zhibo, ASIA.LIVE Virtual Workshop: Locating Livestreaming in Asia, Leiden University.
- 2017. Western localization of Chinese games: a Conversation with Mateusz Felczek, Indienova.
- 2016. Direct-casting: An interview with Dino Zhang on livestreaming in China, Cyborgology.
- 2016. Aesthetics of boredom and Chinese livestreams, Forces of Reticulation: The First Annual Conference of Network Society, China Academy of Art.
- 2016. Ideology of Liveness and falsification of the ontological “Live”. ISEA 2016, City University of Hong Kong.